#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include "mathtools.h"
Go to the source code of this file.
◆ MUL_V3D
#define MUL_V3D |
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lf, |
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v |
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| {v.x*=lf;v.y*=lf;v.z*=lf;} |
◆ TRANSLATE_V3D
#define TRANSLATE_V3D |
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vsrc, |
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vdest |
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Value:{\
vdest.x += vsrc.x;\
vdest.y += vsrc.y;\
vdest.z += vsrc.z;\
}
◆ V3D_TO_V2D
Value:{ \
int Xp, Yp; \
if (v3.z > 2) { \
F2I((distance * v3.x / v3.z),Xp) ; \
F2I((distance * v3.y / v3.z),Yp) ; \
v2.x = Xp + (
width>>1); \
} \
else v2.x=v2.y=-666; \
}
unsigned int height
Definition: gfontrle.c:5
unsigned int width
Definition: gfontrle.c:4
◆ Y_ROTATE_V3D
#define Y_ROTATE_V3D |
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vi, |
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vf, |
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sina, |
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cosa |
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Value:{\
vf.x = vi.x * cosa - vi.z * sina;\
vf.z = vi.x * sina + vi.z * cosa;\
vf.y = vi.y;\
}
◆ v3d_to_v2d()
void v3d_to_v2d |
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v3d * |
src, |
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int |
nbvertex, |
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int |
width, |
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int |
height, |
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float |
distance, |
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v2d * |
v2_array |
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