A Voice Processor class. 
A virtual base class for a voice manager implementation.
The idea behind this class is to make it easier to support either single precision or double precision samples (float or double) or different channel layouts.
Example: 
class MySynthProcessor : public AudioEffect
{
public:
 
protected:
};
 
tresult PLUGIN_API MySynthProcessor::setActive (
TBool state)
 
{
    if (state)
    {
        if (processSetup.symbolicSampleSize == 
kSample32)
 
            voiceProcessor = 
new VoiceProcessorImplementation<float, Voice<float>, 2, 
MAX_VOICES, 
void> (processSetup.sampleRate, 0);
        else if (processSetup.symbolicSampleSize == 
kSample64)
 
            voiceProcessor = 
new VoiceProcessorImplementation<double, Voice<double>, 2, 
MAX_VOICES, 
void> (processSetup.sampleRate, 0);
        else
    }
    else
    {
        delete voiceProcessor;
        voiceProcessor = 0;
    }
}
 
tresult PLUGIN_API MySynthProcessor::process (ProcessData& data)
 
{
    return voiceProcessor->process (data);
}
virtual tresult process(ProcessData &data)=0
VoiceProcessor()
Definition: voiceprocessor.h:111
#define MAX_VOICES
Definition: note_expression_synth_controller.h:48
 - See also
- Steinberg::Vst::VoiceProcessorImplementation